Monday, March 6, 2017

Spectrum 24 Awards Finalists


-By Arnie Fenner









Above: John Fleskes (center) with the Spectrum 24 jury. Left to right: Mark Newman,

Victo Ngai, Laurie Lee Brom, JF, John Picacio, and Christian Alzmann.



February 25 the jury convened at the Flesk Publications offices in Santa Cruz, CA to vote on entries to Spectrum 24 and to nominate�and ultimately select�Gold and Silver Awards recipients in eight categories.



Veteran readers of Muddy Colors probably remember my essay about awards and competition in the arts (yep, I approve), but new readers can check it out here. As I've said at different times and places, I honestly don't believe awards are "won"; I believe they're earned. It's an accomplishment to receive an award, of course, but it's also an accomplishment to be nominated, an accomplishment to have work selected for inclusion in the annual, and it's an accomplishment to simply inspire a juror to stop, look closely, think, and seriously consider an artwork, regardless of the final outcome.



It's a tough world out there (speaking the obvious) and it can be extremely difficult to break through the 24/7 natter and chatter to call attention to exciting creators and their art: recognition of exemplary work is recognition of our field as a whole. Setting standards of excellence each year helps grow the appreciation of the fantastic arts and its community�which ultimately benefits all.



So without further ado: the finalists!













ADVERTISING
















Kellan Jett



"Hell" (detail)











Edward Kinsella III




"Carnival of Souls"
















Bill Mayer




"Savages"
















Greg Ruth




"Daredevil"
















Bayard Wu




"Hunting"




















BOOK
















Richard Anderson




"Red Tide"
















Tommy Arnold




"On the Wheel"
















Brom




"Lamia"




* Note: Juror Laurie Lee Brom recused herself from voting in this category.
















Edward Kinsella III




"Danneee"
















Goni Montes




"Tamiel"






















COMICS
















Arthur Adams




"Guardians of the Galaxy #19 (cover)"
















Nic Klein




"Drifter #13, pages 8 and 9"
















Dave McKean




"Black Dog: The Dreams of Paul Nash"
















David Palumbo




"Swallowed Whole"
















Jeremy Wilson




"Chimera Brigade #5"






















CONCEPT ART
















Te Hu




"Secret of Seda"
















Tyler Jacobson




"Hill Giant Queen"
















Ronan Le Fur




"Fortress Africa"
















Iain McCaig




"Minion 5"
















Sean Murray




"Court of the Dead: Voxxingard"






















DIMENSIONAL


















Akihito




"Nephila"


















Amilcar Fong




"Oglavaeil The Executioner"


















Virginie Ropars




"Yevabog"


















Dug Stanat




"The Corruption of Father O'Malley"


















Jesse Thompson




"Dress-Up Frog Legs"






















EDITORIAL


















Clint Cearley




"Broken Concentration"


















Galen Dara




"Seven Salt Tears"


















Tran Nguyen




"La Beaute Sans Vertu"


















Tim O'Brien




Beyonce "Lemonade"


















Armando Veve




"War Music"






















INSTITUTIONAL


















Ed Binkley




"William Finds Some Flowers and a Giant"


















Wesley Burt




"Accursed Witch"


















Bill Carman




"Ms. Hatter and a Smile"


















Travis Louie




"Mojo Jojo Circa 1897"


















Stephan Martiniere




"Tie Fighter Down"






















UNPUBLISHED












J.A.W. Cooper




"Stealth"

















Diego Fernandez




"375"


















Jeffrey Alan Love




"Orange Skies"


















Karla Ortiz




"The Death I Bring"


















Greg Ruth




"Lagoon"






















The honorees will be announced at the historic Folly Theater in Kansas City, MO on April 22 during Spectrum Fantastic Art Live. The Spectrum Rising Star Award and the Spectrum Grand Master Award will also be presented during the ceremony. Muddy Colors stalwarts Dan dos Santos, Donato Giancola, and Lauren Panepinto�along with 100s of fellow creatives�will be present to cheer the nominees on. Congratulations and good luck to one and all!












Saturday, March 4, 2017

Artist of the Month: Edward Hopper


-By William O'Connor




�Great art is the outward expression of an inner life in the artist, 


and this inner life will result in his personal vision of the world.�


-E. Hopper






The Night Hawks 1942



As a student I was moved by the adage that a great illustration should always depict the moment just before or just after an event, but never the event itself. Never was this principle more expertly exercised than by the American painter Edward Hopper (1882-1967).



Born in the outskirts of New York City during the Victorian period Hopper grew up in a traditional middle-class family with modest aspirations of working as an architect. Studying illustration in New York Hopper�s working class sensibilities allowed for his early success as a commercial artist with the newspapers and magazines in the burgeoning industrial publishing industry. After a few trips to Paris to study the Impressionists Hopper attempted a fine art career, but success eluded him.



In 1913 the New York armory show polarized the American art community into two camps. The abstract and the realists. By the 20�s with the influence of the American Ashcan School and films, combined with his innate sense of storytelling and composition from his years as an illustrator, Hopper�s work begins to shine. Capturing time into a single frozen frame, he stops the story, lingering on isolated moments of solitude. Holding the sun in its path with streaks of light that exactly depict the time of day, the eye of the viewer focuses on the room or the street where the action has just occurred, where the characters wait for someone to enter or exit the picture. In Hopper�s paintings the viewer becomes the voyeur, gazing through the frame of the canvas, through frames within the frames, watching the silent secret world of other people, and we wait, as they wait, for the scene to unfold. Hopper�s paintings are masterpieces of imagination and tension, allowing the viewer to fill-in the expectations of the tableau; to imagine what will happen next and to project their own fears, doubts and uncertainty into the paintings.



By the end of WWII Hopper had established himself as a leading American artist, but tastes in art were changing again. Post-War America (and especially New York) was quickly becoming a new Bohemia with iconoclastic artists like Kerouac, Ginsberg, Coltrane, Pollock and others. Modern New York was a modern city and this was being reflected in its art. The Museum of Modern Art and other venues shunned American realists like Hopper and the ashcan school in preference for more abstract paintings. In 1953 Hopper joined as group of realist painters to form �Realist� magazine in order to promote traditional painting, but Hopper never had much enthusiasm, he was always a simple man who simply ignored the artists and artwork he did not like. By the 1960�s Hopper�s work had become less prolific and he rarely worked until his death in 1967 in Manhattan, less than twenty miles from where he was born.



The legacy of Hopper is intriguing, and I find myself trying to separate the work, from the memes and cultural icons that his work has inspired. For some critics his work is simplistic and provincial, while others can now draw a direct influence of Hopper to the works of postmodern artists like Deibenkorn and Hockney. For many his work is an inspiration, telling the quintessential story of American dreams, often bleached by the sun, lost in the labyrinth of the city or obscured in dark shadows, but always waiting and watching for the next scene to start.



Watch the Documentary:

Edward Hopper and the Blank Canvas:







A Gallery of Edward Hopper�s paintings:






Early Sunday Morning 1930 










Room in New York






Automat 1927






Gas 1940






New York Movie 1930






NightWindows 1928

Thursday, March 2, 2017

Ella


by Howard Lyon





I continue this week with part 2 of my portrait of Ella.  My last post,  A Portrait in Progress, took me up through the �bauche.





Before I get to the final I wanted to post a couple of the pieces that inspired my painting.  I have been reading about and looking at a lot of John William Waterhouse's paintings lately. I was looking in particular at Waterhouse's two paintings: Boreas and Windflowers







Boreas






Windflowers





I have a great love for 19th century painting.  I wanted to echo some of my favorites, but I didn't want to create something that felt like I was anachronistic, but was hopefully contemporary and just acknowledging some of the ideals and imagery of the works that I admire.





So far, the studies that I had done accounted for 3 days of work on the painting.  The �bauche took another two days which brings us up to day 5 on the project, or day 3 on the final painting:





Day 3








Day 4 - When I first started, the were some deep grooves in my ground that I thought I would like, but they went right through her face.  I was planning on painting thickly over the face to fill them in a bit.  It didn't work so I ended up going in with a palette knife across the face.  I effectively wasted a day and half of work.  It was a good lesson because when I noticed it on day 1, I should have just fixed it.  You can see the palette knife work on the face below.







Day 5 - finished the first pass on the face and started on the blouse







Day 7 - The first pass on everything but the landscape is done.









I don't have progress shots for the landscape so we jump to the final:












I still struggle to nail the capture when photographing my paintings, but am getting better.  There isn't as much contrast as these images might show, but dropping it down in Photoshop drops out other info and isn't quite right.  As I get better and add some gear I have been investigating, I will post more about it.







While the fabric was sheer and that came across in the photos, it didn't composite that way, but it gave me enough information that it wasn't hard to make it look sheer in the final, keeping edges soft and diffuse.







I have painted this top a few times now and I love the way light falls through the little holes in the cap sleeves.







I decided to change the flowers from my initial study.  Instead of the all white desert wildflowers, I went with some clover flowers.









Overall, I think it was about 18 days of work including the studies and photography.  That is a guess though.  I loved doing the smaller color studies and investing the time really paid off for me.





Thank you for following me through this painting process!  Onto the next painting.





Howard

Wednesday, March 1, 2017

Visual Hierarchy


By Lauren Panepinto



I'm not an illustrator. I don't paint. When I draw, I generally draw logos and type. My tools are fonts and layout and cropping, and my superpower is knowing how much of something will fit into something else (equally useful in book cover layouts as in packing suitcases and cars). That sets me apart from most of the contributors here, and it generally sets my portfolio reviews apart when I'm reviewing illustrators. As far as painting technique goes, I can tell you what's right about your pieces, and wrong about your pieces, but I can't be a Donato or Manchess or Dos Santos and tell you exactly what technique you need to use to fix what's wrong. I can tell you that your anatomy is off, or you need more texture variation in your surfaces, or your colors need to pop more, but that's as far as I go critiquing what your brushwork looks like.









The real meat and potatoes of what I do, and what I look for in portfolios, is an understanding of composition and layout and emotion. How well do you control the viewer's eye and lead it where you want it to go? Great artists don't leave this to chance � they grab a viewer's eye and make it go there, then there, then around this curve to right there. Some artists do this by gut instinct and some are more calculating. It's something that will make every piece of work you do better, whether it's gaming or concept art or comics�but it's absolutely critical to book covers. It's what we call Visual Hierarchy.



Simply put, Visual Hierarchy starts with a focal point. What catches the viewer's eye? Then, once the eye is caught, where do you send it? Where is your secondary focal point, and your third � and more importantly what is the path the viewer's eye takes to get from one point to another? These paths lend emotion to the piece in a subconscious way. A spiral draws you into a world. Upswoops or downswoops across the page diagonally lend a sense of adventure. Jumping disjointedly from one point to the next with no path between lends a sense of anxiety. Drawing the eye up or down in a straight line makes something feel more serious, like a cinematic reveal.



The fun part is that each artist can achieve good visual hierarchy in their own unique ways. You can use lighting, or contrast, or rendering, or color, or literally any tool in your art toolbox to control someone's eye path. Those methods you keep going back to develop into part of your overall style.



Ok, clearly we need visual aids!







Dan Dos Santos is a master at book covers, and it's no wonder why he's painted hundreds of them at this point. Most frequently his tool of choice for controlling the viewer's eye is light. This is a pretty easy example to follow, because Dan literally painted the eye path. The focal point that grabs the eye is the ball of magic in her hands. Then you pop up with the little upward spurt of blowy magic, and you see how it's lighting up her face. Then you follow the arc of magic around her head, take in the cool earring and tattoo along the way, then go around her back and oh cool there's some soldiers there you didn't see at first. Something you'll notice about Dan's compositions is that he will never send an eye path off the canvas. He will always have it curve back into the piece for another loop around if he can.



Look at this piece of his:





Your eye lands on her neck/chest area � you check out the neck tattoo � then you follow the tattoos down and back up the arm. The hand helps you jump up to the face, then you follow the bird painting's beak up and around, down the wing painting, then you see her lower hand and the arm brings you back up to her torso and chest area again.



Book covers live or die by their focal points. Remember, you have less than a second to catch someone's eye � in a store if you're lucky, but most often now in teeny thumbnail form. There has to be something strong to catch someone's eye as they whiz past. Remember, a book cover is advertising first, art second. It hurts me sometimes to admit that, since I'm the one standing up for good art on book covers, but at the end of the day an ugly cover that catches people's eyes and sells is more successful than a gorgeous cover everyone glosses over.



Often simplest is best. That's why so many covers have a single figure on them. Whereas gaming art can be very complicated compositions, a book cover has to be simpler. Here's two great recent book covers I wish I had art directed, I think they're great:






Jaime Jones




Tommy Arnold

These are both great examples of a simple single character with minimal background, but have nice strong focal points and simple eye paths. The lighting in the Jaime Jones illustration is a great spotlight, and how it widens/fogs out at the ground level is highlighted by the arc of the cloak on either side. The Tommy Arnold focal point is that lens flare at the edge of the planet, then you follow the rim light up the astronaut's back and arm to the face. In both of these examples, the type does a nice job of supporting (rather than fighting against) the direction of the eye path. In both cases you take in the figure first, then it leads you to the title.



Here's some more artists and how they handle focal points and eye path:






Brom



The clean graphic silhouettes in this Brom piece are fantastic. That pitchfork literally spears your eye, then you follow the shaft down to her chest, back down her arm, then you wrap down those wings (pointing back into the piece, notice), and you get the bonus of the face down at the bottom of the column.






Brom



Another Brom piece using strong silhouettes and lighting. The focal point is the crown of her head. You see that star, but then drag down the sides of her hair, down her arms, you hit that pop of light on the knee, then the lighting flips on you and and you get the almost completely flat graphic silhouette of the bottom of her dress and her shoes. A simple downward eye path, but it lends a seriousness, a gravitas.






Greg Manchess

Greg Manchess is a master of minimal brushstrokes, and most often he controls his focal points by the level of abstraction through his work. The eye goes to the most rendered place first � which in his portraits is commonly the eyes � then the focus kind of radiates out as the brushwork gets more and more abstract.



Here's a version of him doing the same thing on a book cover:






Greg Manchess



Your eye goes to the most rendered point � the helmet/face (which is also helpfully highlighted) � and then radiates out pretty equally, following the limbs out into the abstract space.



Not everyone who is a book cover master keeps to simple compositions, however. Donato Giancola clearly likes to challenge himself to make his compositions as complicated as possible, yet still maintain strong visual hierarchy:






Donato Giancola



Here your eye is drawn to the light curves of the mermen's bellies. That great arc leads from the merman's arm up to the woman's arm, which you follow up to see the intimate emotion going on between the two human characters. There's a lot going on in this piece, between the waves and the nets and 4 figures, but it's not confusing to the eye at all. Most artists would have gone straight for making the human figures' interaction the focal point, but Donato introduces a timed reveal here, just using visual hierarchy. That's a master at work.



Here's some more illustrations I found at random poking through pinterest that made me itch to put type on them (a good sign that your piece feels like a book cover to me):






Grzegorz Rutkowski






Miranda Meeks






Nacho Yague






Daniel Dociu



Most importantly: remember visual hierarchy has to be thought of as early as the thumbnail. It's something you can craft as you develop a piece, but the main focal point must be mapped out first, and the thumb should be constructed around that. You should be thinking about what your eye path should be when you're thumbnailing because it will develop your composition as you go. Weapons, hair, lighting effects, a comet's path � all these things will have to go in certain arrangements to further your eye path, and poof, there's your composition all worked out for you. Then as you work, remember to keep details like hair, decoration, folds of cloth, roads, the line of a spaceship, all support your established eye path and keep bringing the eye back into the composition.



And yes, this is AS important to work out for landscape scenes as it is for character pieces. Perhaps more so, because you have to literally lead the viewer's focus around the scene. Dociu's piece above is a great example. You grab the eye with that circular landing bay, pull them down the highways and across the from tot the piece to the right, then up that ruined bit back up to the buildings.



Master visual hierarchy and you'll have no problem making pieces that intrinsically feel like book covers. Ignore visual hierarchy and your work will never feel like an impactful book cover, no matter how gorgeous the art is.

Above The Timberline Case Cover







--Greg Manchess




Just when I thought I was completely finished with all the Above The Timberline paintings, I remembered one more that had to get done.



This is a closeup of part of the case cover, the painting that goes on the hardback of the book itself. It�s printed and mounted directly to the book boards. You�ve seen this done a lot for children�s books. If a child tears the jacket off, the same image is still on the book. (You'll get to see the full piece on publication. Grin.)



These are two of a bunch of very loose sketches of ideas for the piece which will wrap around the cover, spine and all. I was open to doing many different approaches, from montage to single image. I�m a fan of still life because of the way it freezes a scene, yet projects activity into the objects, like an after-image of who might�ve held or used the items. So I drew one up and when I showed the idea to my editor, he responded positively right away.
















It's about Wes� stuff, some of the equipment he carries with him on his search. It tells a lot about his character right upfront. A combination of oddball gear, from journal and oxygen mask to chronosextant and snowknife. The sort of things you need when traveling across the Phantom Waste in 3518.



You see, he was taught how to use this equipment while in the Air Service, during airship duty, in a time when they�re rediscovering old technology and the planet is covered in endless snow from pole to pole and�



�well, you�ll get to know all that when the novel comes out this October!